Tools:
- DSMapStudio
- DSAnimStudio
Params
In DSMapStudio -> Param Editor -> "SwordArtsParam" category there is a list of all Ashes of War.
After selecting your target Ash of War you will notice that there are barely any fields.
Search for the field "Sword Arts Type (swordArtstypeNew)" e.g. "150".
The number of this field + 600 is the tae ID of the Ash of War e.g.: 150 + 600 = 750
The number "600" is used in the player hks to calculate the ID offset.
DSAnimStudio
Now open "chr\c0000.anibnd.dcx" with DSAnimStudio and scroll to the tae ID e.g. "a750".
Here you can find the sfx effects, invoked attacks, sounds or spEffects etc.
To edit the sfx effect ID you need to look for e.g. "SpawnOneShotFFX" or "SpawnFFX_Blade". To edit the effects itself refer to the FXR tutorial.
To edit the invoked attacks you need to search with the "BehaviourJudgeID" in the "BehaviourParam_PC" category. This is only true for a default Ash of War that already exists on weapons e.g. "3915" which is "302305915".
30 (3)
2305 is the behaviorVartionId of the weapon
915 (915)
For an Ash of War that can be applied to a weapon the "BehaviourJudgeID" e.g. "3854"
is actually "300000854".
30 (3)
854 (854)
To spEffects you will need to look for "AddSpEffectWeaponArts" and search for those IDs in the "spEffectsParam" param category.