This is a list of (approximate) values and calculations used to obtain infused weapon parameters values. These values are ONLY for initial weapon stats, final weapon stats are wildly changed by reinforcement path parameters and other effects.

Some calculations will consistently be off by +/- 1, with the same calculation frequently resulting in both +1 and -1 mismatches. This may be a rounding issue, possibly caused by the JavaScript used for value comparison, or some sort of other value conversion issue. In either case, you can probably guess the "correct" values based off of these.

The values chosen in this list were the ones that were incorrect the least with a 3 decimal limit. Crossbows and shields were excluded from comparisons. Calculated values are rounded.

All infuse-able vanilla weapons only have Physical damage, STR scaling and DEX scaling, so any infusion calculations involving other damage or scaling types are theoretical.

Comparison mismatch log:

Norm mismatches: 0
Crys mismatches: 0
Ligh mismatches: 0
Raw  mismatches: 21
Magi mismatches: 22
Ench mismatches: 14
Divi mismatches: 9
Occu mismatches: 20
Fire mismatches: 0
Chao mismatches: 31

[all mismatches are +/- 1 from the expected value]
Calculation Types
Damage Modifier adds damage by multiplying the original damage value
Damage Multiplier multiplies the original damage value
Scaling Modifier adds scaling by multiplying the sum of both original scaling values
Scaling Multiplier multiplies both original scaling values

Scaling modifiers (not multipliers) multiply the sum of STR and DEX scaling.
Multipliers do not multiply modified values, and modifiers do not use multiplied values.


Infusion Calculations
Normal Unmodified
Crystal *.1 durability multiplier
Lightning *1 lightning damage modifier, *0 scaling multiplier
Raw *1.15 physical damage multiplier, *.75 scaling multiplier
Magic *.815 magic damage modifier, *.72 INT scaling modifier, *.75 damage multiplier, *.279 scaling multiplier
Enchanted *.8 magic damage modifier, *.702 INT scaling modifier, *.75 damage multiplier, *.202 scaling multiplier
Divine *.825 magic damage modifier, *.715 FAITH scaling modifier, *.675 damage multiplier, *.385 scaling multiplier
Occult *.75 magic damage modifier, *.84 FAITH scaling modifier, *.685 damage multiplier, *.36 scaling multiplier
Fire *1 fire damage modifier, *0 scaling multiplier
Chaos *1 fire damage modifier, *.872 damage multiplier, *0 scaling multiplier