(article unfinished. Need to figure out what determines which animation is chosen for the same damage type, and deciphering death animation IDs.)

Some animations are affected by direction
Some animations are affected if the attack's attack attribute is 2 or 6 (fire or lightning)
Some animations apply additive animations on top of the base animation for additional effects (2200-2300 range)

c0000 Victims

AtkParam dmgLevel SpEffectParam dmgLv Stun Animation Death Animation Animation Description
0 dmgLv_None - - Nothing
1 dmgLv_S a00_2000/2030 Short stun
2 dmgLv_M a00_2004/2034 Medium stun
3 dmgLv_L a00_2010/2054 Long stun
4 dmgLv_BlowM a00_2014 Medium launched backwards #1
(If attack breaks shield, get launched backwards and take full damage)
5 dmgLv_Push a00_2050 Kick stun (recovery similar to 2,
take additional damage if hit)
6 dmgLv_Strike a00_2040 Pancaked
7 dmgLv_BlowS a00_2024 Short launched backwards
8 dmgLv_Min a00_2020 Very short stun
9 dmgLv_Uppercut a00_2045 Launched upwards into the air
10 dmgLv_BlowL a00_2014 Medium launched backwards #2
(If attack breaks shield, fling arm backwards and shield reduces damage)
11 dmgLv_Breath a00_2085 Prolonged launched backwards
- - a00_2080 Headshot

Other Victims

Chosen animations are dependent on the enemy, as many enemies share the same animation between multiple damage levels.
Animation effects are also dependent on the enemy.

AtkParam dmgLevel SpEffectParam dmgLvl Stun Animation Death Animation Animation Description
0 dmgLv_None - - Nothing
1 dmgLv_S a00_2000 Short stun
2 dmgLv_M a00_2004 Medium stun
3 dmgLv_L a00_2010 Long stun
4 dmgLv_BlowM a00_2014 Medium launched backwards
(identical to 10,11)
5 dmgLv_Push a00_2050 Kick stun
6 dmgLv_Strike a00_2040 Pancaked
7 dmgLv_BlowS a00_2020 Short launched backwards
(identical to 9)
8 dmgLv_Min a00_2000/2030 Very short stun
9 dmgLv_Uppercut a00_2020 Short launched backwards
(identical to 7)
10 dmgLv_BlowL a00_2014 Medium launched backwards
(identical to 4,11)
11 dmgLv_Breath a00_2014 Medium launched backwards
(identical to 4,10)
- - a00_2080 Headshot

SpEffectParam DmgLevel enums

Enum Effect or AtkParam dmgLevel
0 Default stun animation
1 No stun animation. Ignore stun
5 dmgLevel 3 (Long stun)