DS1 Stun and Damage Level Info
(article unfinished. Need to figure out what determines which animation is chosen for the same damage type, and deciphering death animation IDs.)
Some animations are affected by direction
Some animations are affected if the attack's attack attribute is 2 or 6 (fire or lightning)
Some animations apply additive animations on top of the base animation for additional effects (2200-2300 range)
c0000 Victims
AtkParam dmgLevel | SpEffectParam dmgLv | Stun Animation | Death Animation | Animation Description |
---|---|---|---|---|
0 | dmgLv_None | - | - | Nothing |
1 | dmgLv_S | a00_2000/2030 | Short stun | |
2 | dmgLv_M | a00_2004/2034 | Medium stun | |
3 | dmgLv_L | a00_2010/2054 | Long stun | |
4 | dmgLv_BlowM | a00_2014 | Medium launched backwards #1 (If attack breaks shield, get launched backwards and take full damage) |
|
5 | dmgLv_Push | a00_2050 | Kick stun (recovery similar to 2, take additional damage if hit) |
|
6 | dmgLv_Strike | a00_2040 | Pancaked | |
7 | dmgLv_BlowS | a00_2024 | Short launched backwards | |
8 | dmgLv_Min | a00_2020 | Very short stun | |
9 | dmgLv_Uppercut | a00_2045 | Launched upwards into the air | |
10 | dmgLv_BlowL | a00_2014 | Medium launched backwards #2 (If attack breaks shield, fling arm backwards and shield reduces damage) |
|
11 | dmgLv_Breath | a00_2085 | Prolonged launched backwards | |
- | - | a00_2080 | Headshot |
Other Victims
Chosen animations are dependent on the enemy, as many enemies share the same animation between multiple damage levels.
Animation effects are also dependent on the enemy.
AtkParam dmgLevel | SpEffectParam dmgLvl | Stun Animation | Death Animation | Animation Description |
---|---|---|---|---|
0 | dmgLv_None | - | - | Nothing |
1 | dmgLv_S | a00_2000 | Short stun | |
2 | dmgLv_M | a00_2004 | Medium stun | |
3 | dmgLv_L | a00_2010 | Long stun | |
4 | dmgLv_BlowM | a00_2014 | Medium launched backwards (identical to 10,11) |
|
5 | dmgLv_Push | a00_2050 | Kick stun | |
6 | dmgLv_Strike | a00_2040 | Pancaked | |
7 | dmgLv_BlowS | a00_2020 | Short launched backwards (identical to 9) |
|
8 | dmgLv_Min | a00_2000/2030 | Very short stun | |
9 | dmgLv_Uppercut | a00_2020 | Short launched backwards (identical to 7) |
|
10 | dmgLv_BlowL | a00_2014 | Medium launched backwards (identical to 4,11) |
|
11 | dmgLv_Breath | a00_2014 | Medium launched backwards (identical to 4,10) |
|
- | - | a00_2080 | Headshot |
SpEffectParam DmgLevel enums
Enum | Effect or AtkParam dmgLevel |
---|---|
0 | Default stun animation |
1 | No stun animation. Ignore stun |
5 | dmgLevel 3 (Long stun) |