SpEffectVfxParam
Dark souls 1
| midstSfxId | ID of ffx to use while effect is active |
| midstSeId | ID of sound to use while effect is active |
| initSfxId | ID of ffx to use when effect is first added |
| initSeId | ID of sound to use when effect is first added |
| finishSfxId | ID of ffx to use when effect is removed |
| finishSeId | ID of ffx to use when effect is removed |
| camouflageBeginDist | |
| camouflageEndDist | |
| transformProtectorId | |
| midstDmyId | ID of DummyPoly to use for while effect is active FFX |
| initDmyId | ID of DummyPoly to use for when effect is first added FFX |
| finishDmyId | ID of DummyPoly to use for when effect is removed FFX |
| effectType | |
| soulParamIdForWepEnchant | |
| playCategory | |
| playPriority | |
| existEffectForLarge | |
| existEffectForSoul | Offsets FFX ID for "large" enemies |
| effectInvisibleAtCamouflage | |
| useCamouflage | |
| invisibleAtFriendCamouflage | |
| addMapAreaBlockOffset | |
| halfCamouflage | |
| isFullBodyTransformProtectorId | |
| isInvisibleWeapon | Makes right weapon invisible (hidden weapon sorcery) |
| isSilence | Makes effect owner produce no sound (Hush sorcery, Slumbering Dragoncrest Ring) |





