Dark souls 1

midstSfxId ID of ffx to use while effect is active
midstSeId ID of sound to use while effect is active
initSfxId ID of ffx to use when effect is first added
initSeId ID of sound to use when effect is first added
finishSfxId ID of ffx to use when effect is removed
finishSeId ID of ffx to use when effect is removed
camouflageBeginDist
camouflageEndDist
transformProtectorId
midstDmyId ID of DummyPoly to use for while effect is active FFX
initDmyId ID of DummyPoly to use for when effect is first added FFX
finishDmyId ID of DummyPoly to use for when effect is removed FFX
effectType
soulParamIdForWepEnchant
playCategory
playPriority
existEffectForLarge
existEffectForSoul Offsets FFX ID for "large" enemies
effectInvisibleAtCamouflage
useCamouflage
invisibleAtFriendCamouflage
addMapAreaBlockOffset
halfCamouflage
isFullBodyTransformProtectorId
isInvisibleWeapon Makes right weapon invisible (hidden weapon sorcery)
isSilence Makes effect owner produce no sound (Hush sorcery, Slumbering Dragoncrest Ring)