ObjectParam
DS1
Field | Description |
---|---|
hp | Amount of damage object receives before breaking. -1 = don't break normally |
defense | Threshold compared against AtkParam field atkObj. if object damage surpasses object defense, the object will take damage (needs verification) |
extRefTexId | |
materialId | Material to use when this object is hit, determining visual effect and sound to use |
animBreakIdMax | |
isCamHit | Determines if camera collides with object |
isBreakByPlayerCollide | Determines if player collision can break the object (needs verification) |
isAnimBreak | Determines if object should use an animation when broken |
isPenetrationBulletHit | If Bullet with isPenetrate will collide with the object (needs verification) |
isChrHit | Determines if characters will collide with the object and if character attacks can hit the object |
isAttackBacklash | Determines if attacks can deflect off of the object (attacks can deflect anyway if object is invincible) |
isDisableBreakForFirstAppear | Determines if the object will break when the game is loaded if the player collides with the object upon spawning |
isLadder | |
isAnimPauseOnRemoPlay | |
isDamageNoHit | Unknown. Related to AtkParam field isDisableNoDamage? |
isMoveObj | |
defaultLodParamId | |
breakSfxId |