DS1

Field Description
actionEnableMsgId
actionFailedMsgId
spQualifiedPassEventFlag
validDist
playerAnimId
chrAnimId
spQualifiedId Requirement #1. Good owned or special effect present required to use objAct. spQualifiedType determines which type to reference.
spQualifiedId2 Requirement #2. ^
objDummyId
objAnimId
validPlayerAngle
spQualifiedType Requirement #1. What requirement type to use for spQualifiedID. 0 = none, 1 = good, 2 = special effect
spQualifiedType2 Requirement #2. ^
validObjAngle
chrSorbType
eventKickTiming