Field Description
behaviorVariationId Determines which BehaviorParam this enemy uses for attacks
aiThinkId
nameId Name of the entity. Only appears on the health bar of c0000 characters.
turnVellocity Rotation speed per second[degrees per second].
hitHeight Vertical radius of hitbox used for character to character collision. May require useRagdoll = false
hitRadius Horizontal radius of hitbox used for character to character collision. May require useRagdoll = false
weight Unknown
hitYOffset Vertical offset of the entity. Will cause them to float.
hp Maximum HP
mp Maximum MP. Not used in DS1
getSoul Souls droped on death
itemLotId_1 ID of ItemLotParam to use for item drops
itemLotId_2 ^
itemLotId_3 ^
itemLotId_4 ^
itemLotId_5 ^
itemLotId_6 ^
humanityLotId
spEffectID0-7 Special effects that affect this entity, IDs are found in SpEffectParam
GameClearSpEffectID Special effect which is only applied on NG+ and higher. Usually used to scale stats
physGuardCutRate "Percentage reduction in physical damage taken while NPC is guarding."
magGuardCutRate
fireGuardCutRate
thunGuardCutRate
animIdOffset
moveAnimId
spMoveAnimId1
spMoveAnimId2
networkWarpDist
dbgBehaviorR1
dbgBehaviorL1
dbgBehaviorR2
dbgBehaviorL2
dbgBehaviorRL
dbgBehaviorRR
dbgBehaviorRD
dbgBehaviorRU
dbgBehaviorLL
dbgBehaviorLR
dbgBehaviorLD
dbgBehaviorLU
animIdOffset2
partsDamageRate1
partsDamageRate2
partsDamageRate3
partsDamageRate4
partsDamageRate5
partsDamageRate6
partsDamageRate7
partsDamageRate8
weakPartsDamageRate
superArmorRecoverCorrection "Change to poise recovery rate. Only the Chained Prisoner uses a non-zero value in vanilla(-0.2)."
superArmorBrakeKnockbackDist "Stagger knockback distance when NPC's poise is broken."
stamina Maximum stamina. Used for non c0000 enemies blocking in DS1
staminaRecoverBaseVel
def_phys Flat physical damage defense
def_slash Multiplies defense for slash damage. 10 = +10% defense, -10 = -10% defense
def_blow Multiplies defense for strike damage. 10 = +10% defense, -10 = -10% defense
def_thrust Multiplies defense for thrust damage. 10 = +10% defense, -10 = -10% defense
def_mag Flat magic damage defense
def_fire Flat fire damage defense
def_thunder Flat lightning damage defense
defFlickPower Innate deflection defense. Deflected attacks can have their damage reduced via flickDamageCutRate
resist_poison Poison resistance
resist_desease Toxic resistance
resist_blood Bleed resistance
resist_curse Curse resistance
ghostModelId
normalChangeResouceId
guardAngle
slashGuardCutRate
blowGuardCutRate
thrustGuardCutRate
superArmorDurability 1Poise (Requires spEffectParam field dmgLevel to function properly)
normalChangeTexChrId
dropType Determines behavior and appearance of dropped items.
0 = white soul drop attached to ragdoll, 1 = yellow soul drop NOT attached to ragdoll
knockbackRate
knockbackParamId
fallDamageDump
staminaGuardDef
pcAttrB
pcAttrW
pcAttrL
pcAttrR
areaAttrB
areaAttrW
areaAttrL
areaAttrR
mpRecoverBaseVel "Unknown effect, likely none. Set to zero for NPC parts (tails and Hydra heads) and 10 for everyone else."
flickDamageCutRate Reduces damage received from attacks that have been deflected via defFlickPower. 50 = -50% damage, 90 = -90% damage
defaultLodParamId
drawType
npcType
teamType
moveType
lockDist
material
materialSfx
material_Weak
materialSfx_Weak
partsDamageType
maxUndurationAng
guardLevel
burnSfxType
poisonGuardResist
diseaseGuardResist
bloodGuardResist
curseGuardResist
parryAttack
parryDefence
sfxSize
pushOutCamRegionRadius
hitStopType
ladderEndChkOffsetTop
ladderEndChkOffsetLow
useRagdollCamHit:1 2Causes camera to collide with enemy
disableClothRigidHit:1
useRagdoll:1 3Determines if ragdoll is used for character to character collision. If false, hitRadius and hitHeight are used instead
isDemon:1 True if the entity is a demon
isGhost:1 True if the entity is a ghost
isNoDamageMotion:1
isUnduration:1
isChangeWanderGhost:1
modelDispMask0:1 Toggle for masks within the enemy's model. Used for things like broken body parts, different weapons, second phases, etc.
modelDispMask1:1 ^
modelDispMask2:1 ^
modelDispMask3:1 ^
modelDispMask4:1 ^
modelDispMask5:1 ^
modelDispMask6:1 ^
modelDispMask7:1 ^
modelDispMask8:1 ^
modelDispMask9:1 ^
modelDispMask10:1 ^
modelDispMask11:1 ^
modelDispMask12:1 ^
modelDispMask13:1 ^
modelDispMask14:1 ^
modelDispMask15:1 ^
isEnableNeckTurn:1
disableRespawn:1
isMoveAnimWait:1
isCrowd:1
isWeakSaint:1
isWeakA:1
isWeakB:1
pad1:1
vowType:3
disableInitializeDead:1
isSoulGetByBoss:1
isMultilingual:1
Unk1:1
Unk2:1
modelDispMask16:1
modelDispMask17:1
modelDispMask18:1
modelDispMask19:1
modelDispMask20:1
modelDispMask21:1
modelDispMask22:1
modelDispMask23:1
modelDispMask24:1
modelDispMask25:1
modelDispMask26:1
modelDispMask27:1
modelDispMask28:1
modelDispMask29:1
modelDispMask30:1
modelDispMask31:1
itemSearchRadius
subHitHeight
subHitRadius
turnVelocityType
isMultModeBoss:1
Unk3:1
behMemSize:1
Unk4:1
isUseFeetData:1
Unk5:1
Unk6:1
Unk7:1
defDark
subTurnVelocity
footStepId
subMaterial
subMaterialSfx
material_Weak
materialSfx_Weak
subMaterial_weak
subMaterialSfx_weak
spEffectID8-15 Special effects that affect this entity, IDs are found in SpEffectParam
TenativePlayerId
basicToughnessValue
gameSystemParamCorrection
regainRate_PhysNeutral Multiplier to physical neutral damage taken.
regainRate_PhysSlash Multiplier to physical slash damage taken.
regainRate_PhysBlow Multiplier to physical strike damage taken.
regainRate_PhysThrust Multiplier to physical thrust damage taken.
regainRate_Magic Multiplier to magic physical damage taken.
regainRate_Fire Multiplier to fire physical damage taken.
regainRate_Thunder Multiplier to lightning damage taken.
regainRate_Dark Multiplier to dark damage taken.
maxAnkleAngle
clothUpdateOffset
spNpc_Type
normalChangeModelId
normalChangeAnimChrlId
staminaGuardDefVal
CultSettingId
PhantomParamId
MultiPlayCorrectionId
FootAnkle
resistFrost Frost resistance
subNpcType
subTeamType
lockCamParamId
spEffectID16-31 Special effects that affect this entity, IDs are found in SpEffectParam