DS1

Field Description
sortId ID used to sort this armor in menus
wanderingEquipId
vagrantItemLotId
vagrantBonusEneDropItemLotId
vagrantItemEneDropItemLotId
fixPrice Soul cost of repairing 100% of the weapon. Repair cost is calculated using this and durabilityMax
basicPrice Soul cost of reinforcement. See ShopLineupParam for shop prices
sellValue Souls received when feeding this armor to Frampt (unverified)
weight Equip weight of the armor
residentSpEffectId ID of spEffectParam to apply to the owner
residentSpEffectId2 ID of spEffectParam to apply to the owner
residentSpEffectId3 Id of spEffectParam to apply to the owner
materialSetId ID of EquipMtrlSetParam to use during reinforcement, which determines reinforcement materials and amounts
partsDamageRate Possibly multiplies damage done to specific body parts (needs verification)
corectSARecover Possibly affects the time required for poise to regenerate (needs verification)
originEquipPro - 15 Used for reinforcement
faceScaleM_ScaleX
faceScaleM_ScaleZ
faceScaleM_MaxX
faceScaleM_MaxZ
faceScaleF_ScaleX
faceScaleF_ScaleZ
faceScaleF_MaxX
faceScaleF_MaxZ
qwcId
equipModelId
iconIdM
iconIdF
knockBack
knockbackBounceRate
durability Starting durability (needs verification)
durabilityMax Maximum durability
saDurability Poise
defFlickPower
defensePhysics Physical defense
defenseMagic Magic defense
defenseFire Fire defense
defenseThunder Lightning defense
defenseSlash Percentage modifier to apply to physical defense when struck with slash damage.
Example: -50 = -50%, 50 = +50%
defenseBlow Percentage modifier to apply to physical defense when struck with strike damage.
Example: -50 = -50%, 50 = +50%
defenseThrust Percentage modifier to apply to physical defense when struck with thrust damage.
Example: -50 = -50%, 50 = +50%
resistPoison
resistDisease
resistBlood
resistCurse
reinforceTypeId ID of [[[param:ReinforceParamProtector]] to use for calculating the effects of reinforcement
trophySGradeId
shopLv
knockbackParamId
flickDamageCutRate
equipModelCategory
equipModelGender
protectorCategory
defenseMaterial
defenseMaterialSfx
partsDmgType
defenseMaterial_Weak
defenseMaterialSfx_Weak
isDeposit
headEquip
bodyEquip
armEquip
legEquip
useFaceScale
invisibleFlag00 - 47
disableMultiDropShare
simpleModelForDlc
oldSortId