Tutorial: How to Create a New Bonfire (DS2)
Required Tools:
- MapStudio
- Yabber
- Yapped Honey Bear or ParamStudio
- Gimp or similar photo editing software
Creating your Bonfire
- Create or open an existing project in MapStudio
- Load (right click) the map you want in MapStudio (they're on the left side of MapStudio, you can find a list of maps here)
- Find a bonfire near the location you want
- Click on that bonfire and duplicate the bonfire (ctrl-D), move it to your desired location
- Click on the collision near your bonfire
- Copy all DrawGroups and DispGroups from the collision and paste them into your new bonfire (they should look identical)
- Note the MapObjectInstanceParamID (it's in the Properties on the right side of MapStudio)
- Click the arrow near your map on the on the Map Object List (it's on the left side of MapStudio)
- Find your bonfire's objinstance_xxxxx and click on it (it's on the right side of MapStudio if you're still clicked on the bonfire)
- Duplicate the existing bonfire's objinstance_xxxxx (ctrl-D)
- Change the ID to that of the xxxxx in objinstance_xxxxx (you won't be able to save your changes otherwise)
- Copy the name
- Paste that name into your bonfire object's MapObjectInstanceParamID section (you need to click on your bonfire object again, not the objinstance_xxxxx)
- Save your changes
- Navigate to your mod project directory
- Navigate to your Dark Souls 2 directory \steamapps\common\Dark Souls II Scholar of the First Sin\Game
- If you are using ModEngine, ignore this. Otherwise copy the data from your project into the game directory
- Open Yapped Honey Bear or ParamStudio and go to MapObjectBonfireParam
- Duplicate the nearest bonfire's entry by clicking on the row, then click edit followed by Duplicate Row (you can find your bonfire by checking the Param ID in the objinstance_xxxxx for your bonfire in MapStudio)
- The value for your row should preferably incremented by one higher than your duplicated bonfire
- If you need your bonfire to be part of a different bonfire menu grouping, you can change this by swapping Unk04 (the second definition) to that of a different area grouping; there can only be five bonfires per grouping, so in this tutorial I've swapped mine to that of the Grand Cathedral rather than Frozen Eleum Loyce
- Change the objinstance_xxxxx ID in MapStudio to that of your new Yapped Honey Bear or ParamStudio entry
- Find Game\menu\text\english in your game directory
- Unpack bonfirename.fmg with Yabber (drag it to Yabber.exe, not Yabber.DCX.exe)
- Edit the newly created bonfirename.fmg.xml
- Find the row number you added in Yapped Honey Bear or ParamStudio and give it a name
- Repack the .xml with Yabber into an .fmg
- Replace bonfirename.fmg into your /menu/text/english/ folder
- Go to Game\menu\tex\icon\bonfire_list, find the nearest bonfire to the one you made
- Copy and paste this entry into a place of your choosing
- Unpack the new ic_list_xxxxx.tpf with Yabber
- Open the ic_list_xxxxx folder
- Edit the .dds file with Gimp or a similar photo editing program
- Take a picture of the bonfire area in game with hud off and binoculars on/Cheat Engine fly cam (You can press the PRT screen key on your keyboard for this)
- Shrink your picture to roughly match the size of the existing .dds image
- Use the eraser tool to lightly erase edges of the image to mimic the Dark Souls 2 format
- Save and export as a .dds file
- Place the .dds into the ic_list_xxxxx folder
- Rename the .dds to use the number of the bonfire you made in Yapped Honey Bear or ParamStudio
- Open the .xml in the ic_list_xxxxxx folder
- Change the xxxxx portion in the filename and name sections ic_list_xxxxx.dds to the one you renamed it to
- Save and repack the ic_list_xxxxx folder with Yabber
- Rename and change the xxxxx portion to that of your bonfire name
- Place the ic_list_xxxxx.tpf into your Game\menu\tex\icon\bonfire_list
- Your bonfire should now work like any other including a custom image and name