Goals
Syntax: GOAL:param0,param1,…,param13
GOAL_COMMON_TopGoal
GOAL_COMMON_UndefinedGoalNotification
GOAL_COMMON_Normal
GOAL_COMMON_Stay:reactEnemyDistance,turnTarget
GOAL_COMMON_WalkAround:movingCircleRadius,walk,reactEnemyDistance,isWalkAroundFreePoint
GOAL_COMMON_BackToHome:reactEnemyDistance,NONE,NONE,NONE,moveTarget
GOAL_COMMON_NonBattleAct:patrolAction,NONE,run,turnTarget,stopDistance,standByGoal
GOAL_COMMON_If:codeNo
GOAL_COMMON_WaitCancelTiming
GOAL_COMMON_Wait:turnTarget
GOAL_COMMON_Turn:turnTarget,withinAngle,guardStateId,guardEndType,guardSuccessOnEnd
GOAL_COMMON_TurnAround:turnTarget,dirType,angleWidth,walk,successOnEnd,guardStateId
GOAL_COMMON_WaitWithAnime:animationId,target
#GOAL_COMMON_MoveToSomewhereSmoothFly DOESN'T EXIST
#GOAL_COMMON_MoveToSomewhereSmoothFly_Circling DOESN'T EXIST
GOAL_COMMON_MoveToSomewhereSmooth:moveTarget,orientationFromTarget,stopDistance,turnTarget,walk,directionalDistance
GOAL_COMMON_ApproachTarget_LifeSuccess:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd
GOAL_COMMON_ApproachTarget:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd,xzDistanceOnly
GOAL_COMMON_LeaveTarget:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd
GOAL_COMMON_SidewayMove:moveTarget,isRight,stopAngle,isWalk,successOnEnd,guardStateId,guardEndType
GOAL_COMMON_SidewayMoveAngle:moveTarget,isRight,stopAngle,walk,successOnEnd,guardStateId,guardEndType
GOAL_COMMON_SidewayMoveAvoidChr:moveTarget,isRight,stopAngle,walk,successOnEnd,guardStateId,guardEndType
GOAL_COMMON_KeepDist:moveTarget,minDistance,maxDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd
GOAL_COMMON_MoveToSomewhere:moveTarget,orientationFromTarget,stopDistance,turnTarget,walk,directionalDistance,NONE_MISTAKE,xzDistanceOnly,ROUTEMOVE_UNKBOOL7,isCloseProximityMode
GOAL_COMMON_SpinStep:ezStateId,target,turnTime,stepDirection,safetyDistance
GOAL_COMMON_Fall:target,startEzStateId,stopEzStateId,fallMarginMeters
#ai:SetAIFixedMoveTarget(param0,param2)
GOAL_COMMON_MoveToMovePointAir:moveTarget,NONE,UNK_DIR_TYPE
GOAL_COMMON_MoveTargetRelationPos:targetPos,UNK_INT,stopDistance,turnTarget,NONE,directionalDistance
GOAL_COMMON_MoveFollowPathSpecifyPos:moveTargetAlmostUnused,NONE,stopDistance,turnTarget,NONE,NONE,x,y,z
GOAL_COMMON_MoveToSomewhere_RouteMove:moveTarget,orientationFromTarget,stopDistance,turnTarget,walk,directionalDistance,xzDistanceOnly,ROUTEMOVE_UNKBOOL7,isCloseProximityMode
GOAL_COMMON_MoveToSomewhere_SwitchRouteMove:turnTarget,walk,NONE,isAIsStandardPoints
GOAL_COMMON_MoveToSomewhere_SpecifyMove:turnTarget,walk,NONE,specificPointIndex
#GOAL_COMMON_MoveFreeSpace DOESN'T EXIST
GOAL_COMMON_MoveGetwellSpace:backPriority,leftPriority,rightPriority,turnTarget,safetyDistance,successOnCantMove
#GOAL_COMMON_TeamCommand DOESN'T EXIST
#GOAL_COMMON_TeamCommandManager DOESN'T EXIST
GOAL_COMMON_ActivateNoSubGoal
GOAL_COMMON_ExecAction:action
GOAL_COMMON_FollowPathExecAction:action,moveTarget,orientationFromTarget,stopDistance,turnTarget,directionalDistance
GOAL_COMMON_ToTargetWarp:warpTarget,orientationFromTarget,distanceFromTarget,turnTarget,minHeightOffset,maxHeightOffset,warpExecMinDist
GOAL_COMMON_ApproachTargetAllDirection:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd,xzDistanceOnly
GOAL_COMMON_SideWay_On_FailedPath:pathCheckInterval,animationIdMidAction,midActionLife,midActionInterval,giveUpTime,isGuard,isReturnLimitTime
GOAL_COMMON_ApproachTarget_ParallelMov:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd
GOAL_COMMON_FlexibleSideWayMove:leftPriority,rightPriority,target,safetyDistance,stopAngle,guardOdds,minDistance,maxDistance
GOAL_COMMON_MoveToMultiPoint:stopDistance,turnTarget,walk,point1,point2,point3,point4,point5,point6,point7,point8,point9,point10
GOAL_COMMON_MoveToPossibleDirection:referenceTarget,turnTarget,stopDistance,maxAllowedAngle,intervalsOfAngle,runOdds,guardOdds,stopDistance
GOAL_COMMON_SideWay_For_Fear_Of_Fire:stopDistance,guardStateId,canGoSideways
GOAL_COMMON_ApproachTarget_OnUnfavorableAttack:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd,xzDistanceOnly
GOAL_COMMON_ApproachForBuddy:trackTarget,stopDistanceForRelativePos,turnTarget,walk,guardStateId,angleStartToRelativePos,angleWidth,distanceToRelativePos
GOAL_COMMON_SideWay_On_FailedPath_WhiteGhost:pathCheckInterval
GOAL_COMMON_LiftOff
GOAL_COMMON_Landing:moveTarget,stopDistance
GOAL_COMMON_Landing_Move:stopDistance
GOAL_COMMON_Landing_Landing
GOAL_COMMON_ComeDown:stopDistance
GOAL_COMMON_KeepDistYAxis:distanceTarget,minDistance,maxDistance,turnTarget
GOAL_COMMON_ApproachSettingDirection:moveTarget,stopDistance,turnTarget,walk,guardStateId,orientationFromTarget,directionalDistance
GOAL_COMMON_ApproachAround:moveTarget,stopDistance,turnTarget,walk,guardStateId,orientationFromTarget,directionalDistance
GOAL_COMMON_LadderAct
GOAL_COMMON_DoorAct
GOAL_COMMON_LadderWait
GOAL_COMMON_AIJump:target
GOAL_COMMON_LadderMove
GOAL_COMMON_HoverAdjust
#ai:RequestFadeWarpToInitPos(param0,param1)
GOAL_COMMON_FadeWarpToInitPos:fadeTime,UNK_FLOAT
GOAL_COMMON_WalkAround_Anywhere:stopDistance,moveLife,walk,lookAroundAnimId,lookAroundLife,lookAroundAmount,isLookAroundBeforeMove,resetMovementPoints,isWaitWithLookAround
GOAL_COMMON_Attack:ezStateId,target,successDistance,angleUp,angleDown
GOAL_COMMON_Guard:guardStateId,turnTarget,successfulGuardResult,endAfterBlock
GOAL_COMMON_ComboAttack:ezStateId,target,successDistance,angleUp,angleDown,successAngle
GOAL_COMMON_GuardBreakAttack:ezStateId,target,successDistance,angleUp,angleDown
GOAL_COMMON_NonspinningAttack:ezStateId,target,successDistance,angleUp,angleDown
GOAL_COMMON_ContinueAttack:ezStateId,target,successDistance,successOnHit
GOAL_COMMON_ApproachStep:ezStateId,target,stopDistance
GOAL_COMMON_UseItem:itemIndex
GOAL_COMMON_DashAttack:target,stopDistance,attackStateId,guardStateId
GOAL_COMMON_DashAttack_Attack:target,attackStateId
GOAL_COMMON_DashTarget:moveTarget,stopDistance,turnTarget,guardStateId,guardEndType,guardSuccessOnEnd
GOAL_COMMON_NPCStepAttack:NONE,r1AttackRange,r2AttackRange,ifBothR1Odds,isR1DualWield
GOAL_COMMON_Parry:ezStateId,target,successDistance
GOAL_COMMON_SpecialTurn:ezStateId,target,turningAngle
GOAL_COMMON_ObjActTest
GOAL_COMMON_TeamCallHelp:turnTarget
GOAL_COMMON_TeamReplyHelp
GOAL_COMMON_NpcComboAttack_WithMove:animationId1,animationId2,target,successDistance,meshCheckDir1,meshCheckDir2,comboStage,meshCheckDist,turnTime,turnFaceAngle,angleUp,angleDown
GOAL_COMMON_NpcStanceAttack_WithMove:target,stanceStartButton,meshCheckDist,turnTime,turnFaceAngle,upAngle,downAngle
GOAL_COMMON_CommonAttack:ezStateId,target,successDistance,successAngle,turnTime,turnFaceAngle,isMoveCancel,isGuardBreakAttack,isTurn,angleUp,angleDown,isCancelAttack
GOAL_COMMON_ComboRepeat:ezStateId,target,successDistance,upAngle,downAngle
GOAL_COMMON_ComboFinal:ezStateId,target,successDistance,upAngle,downAngle
GOAL_COMMON_AttackTunableSpin:ezStateId,target,successDistance,turnTime,turnFaceAngle,upAngle,downAngle
GOAL_COMMON_ComboAttackTunableSpin:ezStateId,target,successDistance,turnTime,turnFaceAngle,upAngle,downAngle
GOAL_COMMON_ComboAttack_SuccessAngle180:ezStateId,target,successDistance,upAngle,downAngle
GOAL_COMMON_ComboRepeat_SuccessAngle180:ezStateId,target,successDistance,upAngle,downAngle
GOAL_COMMON_Pursuit:ezStateId,target,successDistance,upAngle,downAngle
GOAL_COMMON_NonspinningComboAttack:ezStateId,target,successDistance,upAngle,downAngle
GOAL_COMMON_NonspinningComboRepeat:ezStateId,target,successDistance,upAngle,downAngle
GOAL_COMMON_NonspinningComboFinal:ezStateId,target,successDistance,upAngle,downAngle
GOAL_COMMON_ComboTunable_SuccessAngle180:ezStateId,target,successDistance,turnTime,turnFaceAngle,upAngle,downAngle
GOAL_COMMON_GuardBreakTunable:ezStateId,target,successDistance,turnTime,turnFaceAngle,upAngle,downAngle
#GOAL_COMMON_EXEC_STATE DOESN'T EXIST
GOAL_COMMON_AttackNonCancel:ezStateId,target,successDistance,turnTime,turnFaceAngle,upAngle,downAngle
GOAL_COMMON_CautionStateApproachTarget
GOAL_COMMON_CautionStateApproachTarget_WalkAround:isWalkAroundFreePoint,minGoalTime,walk
GOAL_COMMON_CautionStateApproachTarget_WAEA:walk
GOAL_COMMON_TargetStateBehavior:targetState,goalIdOrAction
GOAL_COMMON_WeaponChange:index
GOAL_COMMON_StepSafety:frontPriority,backPriority,leftPriority,rightPriority,target,safetyDistance,turnTime,isAlwaysSuccess
GOAL_COMMON_Wait_On_FailedPath:pathCheckInterval
GOAL_COMMON_Approach_On_FailedPath:pathCheckInterval,moveTarget,moveTarget,stopDistance,turnTarget,walk
GOAL_COMMON_WalkAround_On_FailedPath:pathCheckInterval
GOAL_COMMON_BackToHome_On_FailedPath:pathCheckInterval,reactEnemyDistance
GOAL_COMMON_Guard_On_FailedPath:pathCheckInterval,giveUpTime,guardStateId,isReturnLimitTime
GOAL_COMMON_MoveToWaitandSee:stopDistance,turnTarget,walk,pathCheckInterval,NONE,NONE,NONE,xzDistanceOnly
#GOAL_COMMON_WaypointAct DOESN'T EXIST
GOAL_COMMON_WaypointAnimTrial:waypointAttribute
GOAL_COMMON_AfterAttackAct
GOAL_COMMON_ContinueKeepDist:target,minDistance,maxDistance,NONE,closeGuardOdds,farGuardOdds
GOAL_COMMON_GuardBreakCombo:attackIdStart,attackIdFinal,target,successDistanceFinalAttack,turnTime,turnFaceAngle
GOAL_COMMON_Mount:stopDistance,cantRideCooldown
GOAL_COMMON_Dismount
GOAL_COMMON_MountSub
GOAL_COMMON_JumpEndWait
GOAL_COMMON_SetTimerRealtime:index,value
GOAL_COMMON_SetNumberRealtime:index,value
GOAL_NPC_WhiteGhost_Battle
GOAL_COMMON_Fall_Asleep:isForcedSleep
GOAL_COMMON_LeaveTargetToPathEnd:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd,spaceCheckDistance
GOAL_COMMON_LeaveTarget_Continuous:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd,spaceCheckDistance
GOAL_COMMON_LeaveTarget_Escape:moveTarget,stopDistance,turnTarget,walk,fixedPointStopDistance
#Code == 0: エラーゴール通知:戦闘行動として定義されていないActが選択されました。定義していない行動に確率が設定されていないか確認してください | Error goal notification: An Act was selected that is not defined as a combat action. Check whether a probability is set for an action that has not been defined.
#Code == 1: エラーゴール通知:例外エラーが呼ばれました | Error goal notification: exception error called
GOAL_COMMON_ErrorNotification:errorCode